MENTAL CONTROL OF DIGITAL MUSIC RHYMING SING SONGS AND FULL DIGITAL INSRUMENTATION DELIVERED THROUGH VOICE TO SKULL FOR THOUGHT, EMOTIONAL AND BEHAVIORAL MODIFICATION

Below is a cut and paste from a document I found on the internet from Worecester Polytechnic Institute in Mass. It describes how sub vocalization and brain computer interface can be used to orchestrate music with the mind. It even goes as far as to tell how this music can be compose wirelessly with voice to skull technology. It is a very good read. If you have ever experienced music and rhyming singsong as part of your voice to skull / synthetic telepathy experience this document is a must read!!!

2 Introduction

People encounter many things in a day. Human bandwidth refers to the number of ways

in which we can interact with the world. For human beings, this bandwidth is very wide.

For example, interactions with other human beings use the most of this bandwidth, taking

advantage of things like the voice, hand expressions, conscious facial expressions, and

even through writing, typing, or playing music. We can even say there are even more

ways for humans to interact with each other that involve things we do not even consider.

These methods are handled by the subconscious, also referred to as our adaptive

unconscious. This handles things like facial expressions that we are not aware of making,

releasing hormones, and different things that may affect decision-making abilities.

This paper will focus on the limited bandwidth of humans as it applies to interactions

with other human beings and with objects like computers and musical instruments. One

specific breakthrough technology is the detection of subvocal signals. Subvocalization

will be introduced, explaining exactly what it is, how it can be detected, and how it is

being used today.

The paper will also discuss methods already in use today to expand human bandwidth.

One new technology is a pen based input system. This system allows composers to write

their music easily into a computer. Newer systems allow for easier manipulation and

easier, more compatible input gestures to capture exactly what it is that the composer has

in his head. Eye tracking is another field of study and may provide an alternate method

for people to interact with the computer. Detection of facial expressions is crucial in

determining a person's mood. Music invokes many moods, and the detection of a specific

v

mood is becoming more of a possibility rather than science fiction. Finally, virtual reality

has been an idea for many years now. Virtual reality puts the user into a different world,

allowing them to look around and manipulate their environment.

The goal of this paper is to use the previously mentioned methods of expanding

bandwidth. It will also look at the direction in which interacting with computers, playing

musical instruments, digitizing music, and even just listening to music is going. Imagine

a world where all you would have to do is put a device on your head and play a computer

game simply by mimicking the gestures you would want your character to make. Maybe

just by sitting in front of your computer, your computer would detect what mood you are

in, and play a specific set of songs to brighten your day. For composers, the ideal way to

get a song recorded in digital form would be to simply think of the song in his/her head

and have it transposed to a digital file on their computer.

IQP_Ceccarini.pdf

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